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Ossuary Manual Activation Unlock Code And Serial





















































About This Game Ossuary is a darkly funny satire about a Discordian underworld where no one can improve themselves. Navigate dialogue-based puzzles and use sins as inventory items to help those who have fallen to corrupt virtue. Explore an intricate, black-and-white space with layered, interconnected challenges. Be unsettled by the cabbages disguised as people. Kick around the spiders who have hatched from skulls. Learn of the Curse of Grayface and the nature of disorder. Can you escape the place of bones? 7aa9394dea Title: OssuaryGenre: Adventure, IndieDeveloper:Gregory Avery-Weir, Melissa Avery-WeirPublisher:Future Proof GamesRelease Date: 27 Nov, 2013 Ossuary Manual Activation Unlock Code And Serial People are complaining that this is a short game, but it's really just a game that you need to take your time on and enjoy the aspects of. It is text-rich and quite beautiful, I do not regret purchasing this game. Quite an enjoyable time. At first I found it odd that there was only one soundtrack in game, but as I played on, I found it more fitting, as if the music were also stuck with the monotony of the world you are exploring in Ossuary. Do take breaks in between, though, it can be hard on some people's eyes after a while.. This is an excellent game. I like it's dark, cynical tone. It's a little short (I finished the main game in one sitting, in 4 hrs) but it's still worth it. Would definately recommend it. Plus there are secrets to discover and explore. Needs more content though. Perhaps a sequel...?. + Fantastic writing+ Atmospheric+ Philosophical without taking itself too seriously+ Learn lots of weird, morbid trivia!- None of the endings are all that satisfying* No music, just ambient noises* Due to stylistic preference or limited resources, character avatars repeatHave you ever wanted to discuss mellification with a soldier? Walk into a furnace and absorb the power of the heretical books that were burned there? Trick cabbages into revealing they aren't people, and give them a good kick for pretending?If your answer is "No, but now I'm intrigued," then Ossuary might be the game for you.Ossuary is mostly about talking to people, which is good, because the things they say are actually interesting for once. You'll spend most of your time collecting sins that you can then use on NPCs to change their mood. Many of the puzzles involve figuring out which sin you need to use where, such as applying "sloth" to a sleepy guard so you can sneak by them, or "lust" to a grad student who needs to renew their passion for aquarium algae so they can finish their thesis. The puzzles are fairly straightforward, and given that every single character has a unique bit of dialogue in response to every single sin, you won't go through any of the usual boredom when using trial-and-error to figure out what to do next. Another nice quality of life feature is that characters you need to speak to in order to progress glow gold, but half the fun is going through every possible dialogue option before you move on.The writing itself is beautiful and odd, if occasionally on the nose. Sometimes the people you speak to will talk about themselves, sometimes they'll share philosophical musings, sometimes they'll tell you stories. Speak to a random guard who in any other game would just say "This area is off limits!", and instead he'll tell you that they used to dispose of old razor blades by pushing them through a slot in bathroom walls. "A million knives lie in wait in the walls of a thousand homes," he muses. One soldier from a lineup of 15 other completley identical soldiers will share the stories of various famous last words, while another will dwell on Fermat's Last Theorem. Despite their visual similarities, every NPC is wonderfully distinct.My only real complaint is that the endings don't give much in the way of emotional closure. They're all nearly identical, with the screen fading out and a single quote shown to you before you're returned to the main menu. The true ending, or what feels like the true ending, is the best of them, so I'd recommend putting in the effort to reach it. In any case, this game is more about the journey than the destination, so it's not that big of a detriment to the overall experience.TL;DR: If you're the kind of person who'll happily sink time into exploring weird game settings and don't mind reading a lot, Ossuary's macabre underworld is well worth a visit.. With about the same level of interactivity as savaging Wikipedia for thesis material, this game is hard to get into.The start of the game is dull and nothing really prompts you to continue playing, besides a few minor dialogue options. Though the game doesn't really change from this formula, I started to enjoy it more and more as I played.With over 1,300 lines of dialogue, every character's personality is detailed enough that you'll want to explore all their responses.Direction wise, this game does not hold your hand. This is a game where you have to play it in one sitting, which is about a 3-5 hour playthrough. If you start playing it for a couple of hours and then come back to it weeks later, like what I initially did, you will have a hard time remembering what quests you were on and might even have to start a new save.The majority of the game is spent hunting for some important information amongst lots of insignificant choices making it hard to reinforce why what you're doing is valuable.On the other hand, the massive amounts of dialogue gives you lots of resources that you can use to craft your own backstory.It gives the game character, and doesn't hold back mockery on how society builds off of incomplete idea without ever finishing or improving them (without questioning why they made the choice in the first place.) (Like how the QWERTY keyboard layout survived unchanged from typewriters into the digital age.)Most puzzles are very simple to complete, but some of the optional ones require a bit of cross referencing to figure out.It you're still unsure if you should play this game or not, the demo does a good job at showing you the mechanics.. It is short.The gameplay is text-based puzzle solving.It is confusing, and in the end seems to ask more questions than it answers.If you are still undeterred, I highly recommend you buy this brilliant game. Its writing manages to evoke a unique and often unsettling lore and setting, and it poses questions with an intelligence I have scarcely seen in videogames as a whole. It is creepy, atmospheric, often surreal, and yet made me laugh multiple times. Do yourself a favour and pick this one up. Maybe don't even play it immediately. Forget about it, leave it for yourself to stumble across later on. You wont regret it.. Buyer beware: Treat this game as if it were a visual novel with very little to no gameplay. It's more of an interactive venture into philosophy and whatnot. A "Talk N' Walk" if you will. Gameplay amounts to talking to NPC's over and over and collect a variety of four particular "core aspects" each of the 4 main NPC's will require of you. In doing so, you get an "ending" which is a summary quote of the ideologies behind that particular NPC's beliefs. There is very little to play here. A very loose definition of what a game is. You really need to understand this BEFORE you spend $8 on it. To re-emphasize my point: it is not so much a game, as it is more a visual novel. I impulse bought and I will admit I was a bit annoyed. Especially since I got all 6 endings in under 2 hours. The disappointment subsided however due to the amount of text that is included and the atmosphere the game gave. So, when you see it as more of a sprawled out book while you keep your hands busy doing other things, then it becomes a bit more tolerable. Also, tagging it horror is a bit poor taste. it isn't really "horror." The aesthetic gives it a "horror" look but it isn't really. It's all atmosphere. The cool thing is when you get 6 endings, the developer opens up to you via a notes page so it is always nice to have that kind of transparency. There is also 26 achievements with the bulk being secret ones, so I imagine that will be where most of the "replayability" will come from. Finding all those. There is also a couple other things I couldn't figure out post game, so I imagine there is even more hidden stuff or whatever if that is your bag.The developer was kind enough to release a demo. Play THAT first. In doing so, it's basically playing the actual game for free. The gameplay does not change, and what you get in the demo is what you get in the real game. Have a good day.. Ossuary might be the most fun religious game I've ever played since the Shin Megami Tensei series. Ossuary is basically Bible Adventures but for Discordianism - and actually fun to play.But what's Discordianism, you ask? Well, in the late 1960s, a small group of american counterculture theorists, magicians and writers decided to sketch out a parody of all religion - which turned out to be a completely valid religion in its own right. This religion has as its "main" texts several editions of The Principia Discordia. These editions laid out the contradictory, absurd, non-foundation for a religion that has somehow stuck in culture.Discordianism, the world's first open source religion, is basically a collage of Zen Buddhism, western philosophy, parodies of ceremonial magic and a healthy dose of drugs. And you're one of its Popes.Ossuary is a clever way to express the views of the Principia Discordia in game form. The world of Ossuary is an allegory of what is called the Aneristic Delusion and the Curse of Grayface: the current "fallen" state of humanity. It's a world where people take themselves too seriously with ridiculous results. What the Principia presents as metaphorical, Ossuary represents as literal. All of the factions in Ossuary come from the Principia Discordia. Your quest in this game is to collect Sins and share that corruption with others, hopefully helping them chill out a bit.Ossuary is only very slightly a "game", it has minimal interaction. But it's an excellent way to immerse yourself in Discordianist thought. It's a way to interact with the tenets of a religion.If you care for useless philosophical navel-gazing, enjoy paradoxes or are in any way attracted to any occult tradition, I strongly recommend Ossuary. If you're a serious person who wants serious action-packed games, you might want to skip this. Or better yet, open your pineal gland and try something outside your comfort zone.. I wouldn't exactly call this "good." It's an adventure game, with all the problems that normally entails; there's not really anything interesting going on with the gameplay. However, it's short, it's weird (not as weird as it thinks it is, but it does alright), it has strong aesthetics, and most importantly, it actually expresses something. If you're at all curious, I'd say hit it.. Yes, it's a shorter game. It is, however, very deep and has an interesting philosophy. I found it interesting, fun, challenging, and the right amount of silly. It's not what most people expect in a game, and that's a good thing in this case.. This is from the creator of "Looming"?! Looming was one of the first games I played that felt emotionally powerful, yet subtle and thematically complex. By comparison, Ossuary is a total joke of a game full of one-dimensional moralistic tales. Is the extreme shallowness somehow ironic? Am I not getting it?

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